Saurian Lurker
While saurians are known for their speed, their cold blodded nature allows them to hold their breath for long periods of time. With practice, a saurian can remain underwater, lurking just below the surface to ambush those who come too near the water's edge.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | Saurian Skirmisher |
Advances to: | |
Cost: | 30 |
HP: | 34 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Saurian Lurker |
Abilities: | skirmisher, submerge |
Attacks (damage - count)
spear melee | 6 - 3 pierce | ||
spear ranged | 7 - 3 pierce |
Resistances
blade | -10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | -20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 4 | 30% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 1 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |